![]() ![]() If you are under-levelled, go to the Arena and fight. Enemies will always have a turn between your character unless you use abilities during combat.Ħ) The Arena is your friend. No matter how fast your characters are, they can only take one action per "turn". Don't prioritize it above Attack/Stamina. Unfortunately, Mythic items crafted in NG+ do not come with the random enchantment as found Mythics sometimes do.ĥ) Haste is worthless on gear/echants. ![]() In the standard game, you can craft up to Epic, in NG+, you can craft up to Mythic. But if you do want to craft, you can make higher tier items by investing more components. Don't bother with it aside from an occassional Healing Potion (maybe), Revive Potion, and Cleanse Potion. The only defense against them is cleansing abilities/potions and lots of Stamina.Ĥ) Crafting is worthless. Debuffs like Poison, Bleed, Curse, etc., don't care how much defense or magic defense you have. If you need more defense, see 1) above (go gain a level).ģ) Debuff damage is relatively static. ![]() Beefing up your attack is more important than beefing up defense. This is important, because the healing you do, the amount of barrier you gain, the damage you deal - IT'S ALL TIED TO ATTACK. I can't stress that enough.Ģ) Almost all combat modifiers are based on ATTACK. If you can't beat a boss, come back after gaining 1 level. The damage you do and the damage you receive are all based on level differences between you and the enemy. 1) The game is HEAVILY level-based in it's calculations. ![]()
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